Virtual reality (VR) can be beneficial for both individual and collaborative learning by fostering a sense of presence and immersion (Chen, 2016; Dalgarno & Lee, 2010), particularly in the context of English for Specific Purposes (ESP) vocabulary teaching (Madini & Alshaikhi, 2017). This study investigates the use of immersive glossaries in VR as a form of ESP vocabulary instruction. In this context, immersive glossaries were integrated into a VR-based solution for specialised language learning, featuring interactive points that present specialist terms in textual, auditory and 3D visual formats. The study, conducted during the first semester of the 2025-26 academic year, employed a two-group pre- and post-test design. A total of twenty graduate students enrolled in the MA in Conference Interpreting participated in four training sessions focused on fashion vocabulary learning. Ten students engaged with the English-Italian immersive glossary in VR, while a control group of ten students used a traditional English-Italian glossary in Word format, typically employed in conference interpreting classes. Following the training, the pre- and post-test results were compared, revealing statistically comparable language gains in both groups. These findings suggest that immersive learning in VR can complement, rather than replace, traditional vocabulary instruction.

IMMERSIVE GLOSSARIES IN VIRTUAL REALITY FOR ESPVOCABULARY INSTRUCTION, 2026-06.

IMMERSIVE GLOSSARIES IN VIRTUAL REALITY FOR ESP VOCABULARY INSTRUCTION

valentina baselli cazzato
2026-06-01

Abstract

Virtual reality (VR) can be beneficial for both individual and collaborative learning by fostering a sense of presence and immersion (Chen, 2016; Dalgarno & Lee, 2010), particularly in the context of English for Specific Purposes (ESP) vocabulary teaching (Madini & Alshaikhi, 2017). This study investigates the use of immersive glossaries in VR as a form of ESP vocabulary instruction. In this context, immersive glossaries were integrated into a VR-based solution for specialised language learning, featuring interactive points that present specialist terms in textual, auditory and 3D visual formats. The study, conducted during the first semester of the 2025-26 academic year, employed a two-group pre- and post-test design. A total of twenty graduate students enrolled in the MA in Conference Interpreting participated in four training sessions focused on fashion vocabulary learning. Ten students engaged with the English-Italian immersive glossary in VR, while a control group of ten students used a traditional English-Italian glossary in Word format, typically employed in conference interpreting classes. Following the training, the pre- and post-test results were compared, revealing statistically comparable language gains in both groups. These findings suggest that immersive learning in VR can complement, rather than replace, traditional vocabulary instruction.
Inglese
giu-2026
dic-2025
https://esptodayjournal.org/pdf/june_2026/7_Valentina_Baselli.pdf
ESP Today
14
2
395
414
20
Serbia
internazionale
esperti anonimi
con ISI Impact Factor
A stampa
Settore L-LIN/12 - Lingua e Traduzione - Lingua Inglese
Settore ANGL-01/C - Lingua, traduzione e linguistica inglese
1
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10808/74107
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact