The exponential development of artificial intelligence (AI) has profoundly affected the creative sector, inaugurating a new age of generative culture and providing artists, filmmakers and other professionals with innovative tools. This paradigm shift engenders a need to re-evaluate the techniques employed to construct visual narratives. In this context, this paper examines the AIneid, Virgil’s Aeneid in the Age of AI, a video project that reimagines Virgil’s classic Latin poem Aeneid using text-to-image (T2I) and image-to-video (I2V) generative processes. The video invites viewers to reconsider the possibilities of storytelling in the age of AI and the profound effects that AI software and platforms can have on our understanding of literary texts. Furthermore, it provides an opportunity to reflect on the – perhaps temporary – constraints of AI in terms of videography, where, as in this case, it must currently be tailored to the precise requirements of archaeological accuracy.

Towards New Forms of Visual Narrative: AIneid, Virgil’s Aeneid in the Age of AI, 2025-03-19.

Towards New Forms of Visual Narrative: AIneid, Virgil’s Aeneid in the Age of AI

Morotti, Fabio
2025-03-19

Abstract

The exponential development of artificial intelligence (AI) has profoundly affected the creative sector, inaugurating a new age of generative culture and providing artists, filmmakers and other professionals with innovative tools. This paradigm shift engenders a need to re-evaluate the techniques employed to construct visual narratives. In this context, this paper examines the AIneid, Virgil’s Aeneid in the Age of AI, a video project that reimagines Virgil’s classic Latin poem Aeneid using text-to-image (T2I) and image-to-video (I2V) generative processes. The video invites viewers to reconsider the possibilities of storytelling in the age of AI and the profound effects that AI software and platforms can have on our understanding of literary texts. Furthermore, it provides an opportunity to reflect on the – perhaps temporary – constraints of AI in terms of videography, where, as in this case, it must currently be tailored to the precise requirements of archaeological accuracy.
Inglese
19-mar-2025
Micalizzi, Alessandra
Computational Arts and Creative Products: Languages, Spaces and Practices quantity
105
124
20
9798895304266
United States
Nova Science Publishers, Inc.
internazionale
A stampa
Settore L-ART/05 - Discipline Dello Spettacolo
Settore PEMM-01/A - Discipline dello spettacolo
1
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10808/66268
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