The study analyzes the relationship between television and board games through the lens of remediation, addressing a gap in media studies. The research develops an analytical framework based on three dimensions (material, iconarrative, and ludomechanical) and identifies seven relational configurations: Branding, Simulation, Analogy, Adaptation, Refunctionalization, Enactment, and Recovery. The analysis reveals a deeper reciprocity than previously acknowledged, operating at both formal and cultural levels. The study highlights how remediation processes are influenced by technological and cultural factors, especially in the context of digitalization and OTT platforms.
Schermi di cartone e plastica: uno studio sulla relazione tra giochi da tavolo e televisione
MOCCIA, VALERIO
2025-03-21
Abstract
The study analyzes the relationship between television and board games through the lens of remediation, addressing a gap in media studies. The research develops an analytical framework based on three dimensions (material, iconarrative, and ludomechanical) and identifies seven relational configurations: Branding, Simulation, Analogy, Adaptation, Refunctionalization, Enactment, and Recovery. The analysis reveals a deeper reciprocity than previously acknowledged, operating at both formal and cultural levels. The study highlights how remediation processes are influenced by technological and cultural factors, especially in the context of digitalization and OTT platforms.File | Dimensione | Formato | |
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Tesi dottorato Moccia completa e revisionata.pdf
embargo fino al 21/03/2028
Descrizione: Schermi di cartone e plastica: uno studio sulla relazione tra giochi da tavolo e televisione
Tipologia:
Tesi di dottorato
Dimensione
36.4 MB
Formato
Adobe PDF
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