Conventional wisdom about young people’s use of digital technology often equates generational identity with technology identity: today’s teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths’ social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.

Gaming (section)First-Person Play: Subjectivity, Gamer Code, and Doom (text)Machinima: From Learners to Producers (text), 2009.

Gaming (section) First-Person Play: Subjectivity, Gamer Code, and Doom (text) Machinima: From Learners to Producers (text)

Bittanti, Matteo
2009

Abstract

Conventional wisdom about young people’s use of digital technology often equates generational identity with technology identity: today’s teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths’ social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
Inglese
Hanging Out, Messing Around, and Geeking Out. Kids Living and Learning with New Media
195
224
30
9780262013369
USA
MIT Press
esperti anonimi
internazionale
A stampa
Settore SPS/08 - Sociologia dei Processi Culturali e Comunicativi
2
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10808/34129
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