Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as “games”. Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern’s game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel
Radar, envisioner, artist. Two or three things I know about Eddo Stern, 2017.
Autori: | Bittanti, Matteo |
Data di pubblicazione: | 2017 |
Titolo: | Radar, envisioner, artist. Two or three things I know about Eddo Stern |
Luogo di pubblicazione: | Brescia |
Nazione editore: | Italy |
Editore: | Link Editions |
Titolo del libro: | How to Play Eddo Stern |
Tutti i curatori: | Quaranta, Domenico |
ISBN: | 9780244307394 |
Revisione (peer review): | esperti anonimi |
Rilevanza: | internazionale |
Lingua: | English |
Settore Scientifico Disciplinare: | Settore L-ART/03 - Storia dell'Arte Contemporanea |
Parole Chiave: | game studies; contemporary art; new media |
Abstract: | Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as “games”. Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern’s game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel |
Numero degli autori: | 1 |
Supporto: | A stampa |
Appare nelle tipologie: | 2.01 Contributo in volume (Capitolo o Saggio) |
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